Caryl Shaw about the Spore Community in Podcast

Well after the Game Developers Conference a couple of months ago, website Gamasutra has posted a podcast about Spore. Caryl Shaw, producer for the game, talks about pollinated content, and building a community around it. The communities around SimCity and the Sims 2 have taught Maxis a lot about building a community around a game. The game has to appeal to several types of gamers, those who prefer making content, and those who are more likely to download it. The recording is basically the presentation Shaw gave during the GDC, of which the Powerpoint Presentation is also available. Get the podcast from GDC Radio to hear the entire presentation.

Written at 22:52 2006n Wednesday, 7 June 2006 by ChEeTaH

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