Pre-E3 Preview at 1Up

1Up has posted a new preview of Spore, in which they talk to Will Wright and executive producer Lucy Bradshaw. It's also a small preview of what is written in the June issue of Computer Gaming World. They dive into the development process, as well as some of the details of the game. For example, they tell what kind of problems occur with the procedural animations, for example that creatures without hands are unable to clap. Players will be able to test their creatures in the editor before taking it to the world. You're always able to back-up a generation and go back to recreate your creature, having learned from your previous experience. All tools will be made as user-friendly as possible. You can read the preview, or watch a video of the 1Up Show, a Pre-E3 2006 special, with new footage from the game (as well as a few others, Spore starts at around 27:58 minutes).

In that video the basics of the game are shown, but also some terraforming of a planet using the UFO. The UFO also explores some other planets showing what can be done with existing creatures. Other creatures can worship you, if you make them smarter using the spaceship. The galaxy is also shown briefly, after which Wright talks about the sandbox game. Just like in the Sims, you can let the game run for a few hours and come back later to see what has changed. They also go into the up- and downloading of creatures and other content. Wright also says that he finds the "Massively Singleplayer game" more interesting as a concept than a multiplayer online game.

1Up also spoke with animators Bob King and Jim Cimino at the Maxis offices, but a version of the video with them in it (and Lucy Bradshaw) will be released later. Finally you can also check the two screenshots below.

Written at 01:07 2006n Sunday, 7 May 2006 by ChEeTaH

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