News Archive - January 2006

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Wednesday 4 January 2006
New Artwork and Dates
Written at 23:38 by ChEeTaH - 0 comments.

Website GamingSteve has released a new podcast, and along with it is a new artwork. This week it shows some recruitment tools, and it's the "best for last" artwork that Steve got. It's how you recruit other creatures in the field and at home. As with the previous artworks, it's separated in several stages. The game will allow you to recruit from other tribes - there are quite likely multiple tribes in the game - by recruiting in the field.

Other than that, Steve also mentions a couple of dates. First of all he says we'll be seeing more of the game now, as it'll be released before the end of the year. It's supposed to arrive this Fall, at least for PC, possibly Mac and it's rumoured for XBox 360 as well. Other platforms might follow later, maybe in a different form. Other dates he mentions are:

  • 8-10 February: DICE Summit, Will Wright will speak there, quite probably about Spore.
  • 20-24 March: Game Developer's Conference, two talks we mentioned in the news earlier.
  • 9-12 May: E3. The game will be shown there. It'll be the big unveiling of Spore, and the official announcement of the game will be made a bit earlier.

Naturally we'll keep you up-to-date with news that comes from these events. For now, just take a look at the new artwork, by clicking the thumbnail below. To listen to the podcast, go to GamingSteve.com.

Spore Artwork (GamingSteve.com)

Monday 9 January 2006
Wright in Top 10 Interesting People in Gaming
Written at 18:38 by ChEeTaH - 0 comments.

Website GamerGod has published a list of 10 people which were interesting for the gaming industry in 2005. Will Wright, creative brain behind Spore, is one of these people, on the sixth place. By revealing Spore on last year's GDC, he immediately caught the attention of the gaming industry world-wide. "People everywhere speculated on the potential of the game, and Wright received a lot of attention out of it." The game has already won awards at the E3 2005, and even now the game "continues to capture the imaginations of gamers and designers as they contemplate how a game can viably present so many differnet modes of play."

For more details go to the full list at GamerGod.